AV ZOMBIES
SYNCED HORDES & ZOMBIE SURVIVAL
Fight the same hordes together. Zombies hunt by sight and sound, get more aggressive at night, and become faster and tougher during a Blood Moon. AV Looting is included.
HORDES THAT HUNT
Server-controlled waves scale with nearby players. Walls block sight, crouching keeps you quieter, and gunshots attract attention. Headshots matter: body shots knock zombies down, but they get back up. Includes Screamers, Brutes and grabs with a break-free interaction.
DAY, NIGHT & BLOOD MOON
Daytime walkers become aggressive sprinters after dark. Blood Moons bring a red sky, fog and relentless zombies with leaping tackles. Run events randomly, on a real-world schedule or through admin controls, with an in-game countdown.
INFECTION & GUTS COVER
Infection progresses through fever, blurred vision, stumbling and seizures. Find an antidote or risk dying and rising with the horde. Cover yourself in corpse guts to blend in temporarily—combat, swimming or getting too close can expose you.
AV LOOTING INCLUDED
Search corpses through a draggable RDR-style loot window. Configurable rewards reveal individually over 1–5 seconds, with shared containers and server-validated searches. AV Looting is also available separately.
WORLD, ZONES & AUDIO
Populate the whole world or selected zones, with safe areas that stop chases. Built-in directional zombie audio fades with distance and muffles sounds behind you. No additional sound resource required.
CONFIGURATION & ADMIN TOOLS
Population limits, spawn protection, server-side validation and Discord logs. Admin controls for hordes, phases, infection and cures. Includes 10 languages, notification and weather bridges, plus exports and events. Config, languages, bridges and install files stay editable when escrowed.
RSG-CORE | VORP | OneSync
Native prompts / ox_target / murphy_interact
Blood Moon files are open source. Credits: NOIACAST & Macabre RedM.