AV-Poison

AV-Poison

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AV POISON

SNAKE BITES & DEADLY VENOM

A fer-de-lance strikes and the clock starts: coughing, blurred vision, numb legs, then collapse. Find antivenom in time or the venom finishes the job.

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VENOM PER SNAKE

Every snake in the game has its own venom tier. Fer-de-lance and black-tailed rattlesnake bites are deadly in about 3 minutes, western rattlesnakes and water snakes in about 8, and red boas only bite.

FIVE POISON STAGES

As the venom takes hold, players struggle to breathe, their vision blurs and blinks, their legs go numb and they black out. Each stage adds screen effects, camera sway and a heavier drunk walk.

COUGHING ON THE MOVE

Mild coughs every 18-30 seconds turn into severe hacking every 8-14 seconds as the poison spreads. Upper-body animations keep playing while you walk, run or ride.

POISONED ARROWS & KNIVES

Poison arrows and poison throwing knives infect the player they hit with the same venom, stages and cure as a snake bite. Add any other ammo type in config.

ANTIVENOM & ANTIDOTE

Antivenom cures any bite. The cheaper antidote cures ordinary venom but only halves the drain of deadly venom, so players still have to find antivenom. Items are never used up if they would do nothing.

EXPORTS FOR MEDICS

Poison or cure players from any script and read their status. The LocalPlayer.state.poisoned state bag holds the venom tier while a player is poisoned.

CONFIG & ADMIN TOOLS

Venom tiers, snake list, stages, coughing, movement and antidotes all live in config.lua. Admins can poison, cure and inspect players with ace-restricted commands.

RSG-CORE   |   VORP

ox_lib · rsg-core · vorp_inventory · Exports & state bag